The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. – H.P. Lovecraft

A new trailer has been released for upcoming Lovecraft-em-up The Sinking City. The game is being developed by Frogwares, and set in the fictional harbour city of Oakmont, Massachusetts, circa 1920. Players take the role of Charles Winfield Reed, a private eye, who arrives in the city after a cataclysmic flood. Naturally enough, not all is as it seems. A veteran of World War 1, and gripped by PTSD, Reed must explore and investigate Oakmont, and its residents. Supernatural elements are at play, with insanity driving the city’s inhabitants to unspeakable ends. Meanwhile, your own mind begins to crack, and your visions become stronger with time.

This is the first full game-play trailer for The Sinking City, and follows on from last years cinematic teaser. Various environments are on display, while the games pacing is also apparent, being quite deliberate and slow. Key game-play for The Sinking City will be investigative discovery, while Oakmont will be an open city from the get go. All the various streets, boulevards, and alleys, across the the cities various districts, will be free to explore but don’t expect an open welcome from citizens.

Dev Cycle

To date, Frogwares have been releasing pre-Alhpa game-play footage, commentated by the developers, via their dev-blog. These videos are a valuable resource if The Sinking City interests you, and you can learn much more about the development of the game. Quite notably, one team member even studied up on 1920 American architecture and city planning, in order to build a more authentic Oakmont. Although the city itself is fictional, we do gain a sense of authenticity within its various districts, and suburbs. The Frogwares team will be at E3 next month, where we can presumably except a full game-play showcase. The Sinking City will be available June 27th on Playstation 4, Xbox One, and PC, whereas you can also pre-oder now if you wish, for all platforms.

I think I’m going mad. I see things. Visions… and I need it to stop. Waterlogged ruins with unnatural architecture. A sleeping giant. Drowned streets

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About The Author

Brian started gaming on a Commodore 64 before you were born. He played everything worth playing on every platform worth playing them on since then, but refuses to mess with that new fangled VR stuff. Makes him nauseated he says.

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