Warner Bros. Interactive Entertainment today announced the launch of Westworld, the innovative mobile simulation game based upon HBO’s most-watched new original series, on the App Store and Google Play. Produced by WB Games San Francisco in collaboration with Kilter Films, creators, and producers of the Westworld series, the game is developed by Behaviour Interactive and invites players into the alluring Westworld universe to take on the role of a newly hired Delos employee who is granted access to the Delos Park Training Simulation (DPTS).

The Westworld game narrative was written by series writers and features notable characters – including Bernard, Delores, Maeve, and more – to immerse players to the themes that have attracted millions of fans. Players control all aspects of Westworld park operations including manufacturing, managing and upgrading AI-based Hosts as well as satisfying a wide range of Guest desires. The game’s content spans the first season of the series, with additional content from the highly anticipated season two coming online after it appears on the show to avoid potential spoilers.

“We are excited for Westworld players to experience what it’s like to manage a complex theme park powered by human desires and artificial life,” said Jonathan Knight, Vice President, Studio Head at WB Games San Francisco. “The game features a compelling, unfolding narrative and multi-layered gameplay while remaining highly approachable and intuitive to play.

Complementing Westworld’s story is its fresh combination of construction and management elements with roleplaying game (RPG) style character development. Gameplay takes place on two levels: Aboveground, there is the western-themed world visitors experience, with iconic locations and a variety of Host’s. Belowground is the high tech Delos facility where Hosts are manufactured, repaired and upgraded, and new facilities can be brought online to advance park operations.

Via a user interface inspired by the tablets technicians use on the series, Westworld players have a deep array of Host features and modifications at their fingertips. As in the series, things don’t always go as planned. Hosts can be eliminated by Guests who are unhappy with their level of service, and the longer Hosts are continuously used, the more they are likely to glitch. However, glitching can be ameliorated by putting Hosts into Critical Analysis for a therapeutic question and answer-based minigame. There’s plenty of fun to be had with colourful, highly stylised graphics and sly humour for both fans of the show and RPG simulation players at its core.

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