World War Z

Saber Interactive has released a  new gameplay trailer for upcoming zombie game World War Z. The game is based on the Brad Pitt helmed film of the same name, and is set for release in 2019 for Xbox One, PS4, and Windows PC.

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This new trailer highlights the zombie horde mechanic. The devs promise that up to a thousand “zekes” can wreak havoc on your screen at any one time. World War Z as a movie was a big letdown. There was one aspect that everyone enjoyed however, and that was the massive zombie waves swarming like locust. This premise seems to have transferred nicely to the game. We see zekes piled upon one another by the hundred, getting mowed down by gun fire, or ripped apart by explosives. Further to that, individual zombies can have their flesh ripped away by high velocity rounds, but still keep coming. A pretty impressive animation feat indeed.

 You’ll face off against hundreds of different types of zekes on screen at a time, rushing as a pack to overwhelm your defenses. Dynamic swarm simulation, adaptive spawn control, diverse zombie mechanics, and an advanced gore system all combine for the ultimate zombie shooter experience.

But it’s a zombie game…

It’s difficult not to be skeptical of World War Z however. It’s a game based on a movie. It’s a zombie game. It’s 4 player co-op. The main talking point is the zombie mechanics. We haven’t learned much of the characters or story, other than it will somewhat follow the first movie, and presumably the scheduled sequel. Although I’ll tell you this much, if the main character walks away from a commercial airliner after hitting the ground like a lawn dart, Saber Interactive can go to hell.

We shall reserve judgement on this one until we get footage of the game played live, at the least. With no set date in 2019, that gives the devs plenty of time to work out the kinks. This could end up being the game to make the zombie genre interesting again. Something it hasn’t been since…well, since World War Z really.

About The Author

Brian started gaming on a Commodore 64 before you were born. He played everything worth playing on every platform worth playing them on since then, but refuses to mess with that new fangled VR stuff. Makes him nauseated he says.

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