Immortal Redneck, the Egyptian-themed first-person shooter with roguelike elements from developer Crema, will be available on Nintendo Switch on May the 10th.

When the titular Redneck crashes his dune buggy in Egypt, he awakens as a mummy with guns in his hands and questions on his mind. By using classic FPS techniques like circle-strafing and bunny-hopping he will shoot his way through mythological monsters in the pyramids and discover who the heck wrapped him up.

Players will run-and-gun through three procedurally-generated pyramids and find more than 50 powerful weapons and game-changing scrolls, ensuring no two playthroughs are the same. With more than 50 weapons, 100 game-changing scrolls that help or hinder a run, and nine different player classes, the redneck has plenty of options for avenging his untimely demise.

With each death, the Immortal Redneck rises anew. Between runs, he can spend money accrued while plundering the ancient temples on stat upgrades, new classes with both active and passive abilities, and scrolls that modify the next run.

Scrolls are risky and come in positive and negative flavours, adding fun permutations. The Troll’s Foot scroll can be a blessing since it provided immunity to standing in lava and acid, but draw a negative scroll like Caution, Wet Floor, and the Redneck will continuously slide everywhere forever unable to stop.

Immortal Redneck’s scrolls ensure that each run keeps players on their toes, which is perfect for the Nintendo Switch systems pick-up-and-play nature, said Guillermo Andrades, Co-Founder, Crema. As one of the first retro-style first-person shooters on Nintendo Switch, we hope to soon see people blasting and bunny-hopping in public!”

For more information, be sure to explore Immortal Redneck’s official siteTwitter, and Facebook.

About The Author

Founder

Graham is the founder of GamEir and his knowledge is ever growing whenever it concerns gaming, films, and cartoons. Just don't ask him about politics.

Related Posts

Leave a Reply

Your email address will not be published.