The highly anticipated The Walking Dead Universe Roleplaying Game has raised more than $500k and unlocked 15 stretch goals with two days remaining on the crowdfunding campaign. Explore an unforgiving, post-apocalyptic world, where you must learn to survive. Together.

In the game, the player characters must not only hone their physical skills, but deeply explore who they truly are – what drives them to go on, what they consider worth fighting for, and what they’re capable of doing, in the best and worst of times.

The crowdfunding campaign has unlocked a long list of stretch goals, including: solo mode, threat meter, Atlanta Area Map, custom dice, bonus archetypes, adventure maps, Foundry and Roll20 Virtual Tabletop Modules and pre-generated characters from The Walking Dead TV series, with more stretch goals on the way.

All backers will get early access to PDF versions months ahead of the official release.

In The Walking Dead Universe Roleplaying Game, you will play as people struggling to survive in a hostile world. Exceptional challenges can appear from anywhere – from the lack of essential supplies, from conflicts brewing within the group, from hidden construction flaws in your safe haven, or from approaching walkers hungering for your flesh.

There are two ways to play the game:

  • In Campaign Mode, it is your goals and choices, and the result of your group efforts, that create the storyline.
  • In Survival Mode, you are faced with a dangerous situation that needs to be handled immediately. Survival Mode scenarios often feature locations and characters from the TV series.

Expect the stress and stakes to be high. The rules of The Walking Dead Universe RPG are based on the acclaimed Year Zero Engine, used in Free League´s award-winning games such as the ALIEN RPG, Blade Runner RPG, Tales From the Loop, Mutant: Year Zero and Forbidden Lands, but uniquely tailored for The Walking Dead Universe.

For more news and previews, visit Then follow Free League Publishing on Instagram, Twitter and Facebook, and discover art and gameplay development ahead of the game’s release.

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