Deck of Souls is an early-access deck-building roguelite. It’s a tried and tested formula, and while Deck of Souls doesn’t do anything particularly innovative, it does what it does well. The art style is simple but consistent, the sound effects and music are excellent and unobtrusive, and the gameplay has enough variety and replayability to immerse you. Let’s get into it!
What’s the skinny? How does Deck of Souls work?
In a series of turn-based combats, you draw and play cards against a variety of well-drawn enemies. You get to play one card per enemy, so combats feel pretty fair and balanced. Like many games in the genre, success in Deck of Souls relies on building a repertoire of cards that synergise with one another.
For example, on one of my more successful runs, I managed to make a build that relied on piling on armour and block to take enemies down. Of course, it’s all luck of the draw – but isn’t that what makes roguelites fun?
Combats and encounters are linked together on an FTL-style map. You can see what flavour of encounter is ahead – be that a fight, a random encounter, a chance to level up etc. – and choose your optimal path.
Defeating enemies grants you souls of various flavours, which you can use to level up your character’s stats or equipment. Bit grim. But we love it.
Story & Art
I’m a big fan of the art style in Deck of Souls. It’s pixelated, but more than detailed enough to know what you’re looking at. It’s colourful without being overwhelming and super consistent.
My one qualm with the art, however, is the UI. It feels a bit programmer-art, a bit placeholder. I can’t be sure if that’s a stylistic choice or if it’s due to be revisited, though. For now, it’s a bit lacking.
The music is great, really helps to set the grim fantasy vibe.
The story is hidden in dialogue with NPCs you encounter and beat the crap out of. There’s a tale of divinity, rebelling agents of higher powers, and redemption. The joy for me in Deck of Souls was discovering the story as I went and figuring out my own character’s motivations, so I won’t be spoiling it here. Suffice it to say, I really like the writing in this game!
Final verdict: Is it worth a go?
I would say if any of the above appeals to you at all, give Deck of Souls a chance. In places, it still feels a bit unpolished, but overall, it has promise. If roguelites or deck builders are in your wheelhouse, this will be a good entry. It fills a Slay the Spire-shaped hole. At less than a tenner, the price is great too.
As the developers move through early access, they have a roadmap of features that, refreshingly for an early-access game, seem realistic and achievable. I’ll certainly be sticking with the development of this one and returning for future updates.
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