Independent developers Edgehog has announced their first game, HoloFist, earlier this year. The dark-humoured creature battler is set in a world where fighting is literally known fisting! (and nothing else!). Ahead of it’s planned 2021 release, HoloFist is featuring as part of Steam’s Autumn Gaming Festival.

Grab some pizza, capture some creatures and set off on the worlds first fisting adventure!

“Tie-in games for animated shows can often get a bad wrap– but OUR game for the hit Notflix series “HoloFist” is a cut above– …huh? …the show doesn’t even exist? Erm… Regardless!”

What the hell is Holofist!?

This turn-based creature battler follows the adventures of Mindy and her HoloBuddies as she travels around the mysterious island known as “Fistopia”, where players will need to strategically manoeuvre their team through grid-based combat arenas, which combine elements of deckbuilding and rhythm-based timing. Bringing a fresh take on the creature battling genre. Don’t forget to keep your buddies well fed! (Pizza is a highly recommended good XP source).

HoloFist boasts a visual style that attempts to reimagine how an old school (or skool if you’re cool) pixel RPG may look in 3D, with the character design sensibilities of modern animation; seen most strongly in the variety of our HoloBuddy designs. These are the unorthodox-yet-seriously-cute creatures that will battle to the death for your love and admiration.

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Will you choose Mathmoth, a moth with a creepy affinity for numbers; Pakoon, a racoon with… a notable package? Or Pieceratops, a Freshly-baked triceratops who would really prefer it if you didn’t keep trying to eat her. These are just three of the handful of HoloBuddies you will meet on your travels, each with three full stages of growth, from Gamma to beta to Alpha, with a new attack learned at each stage!

HoloFist breaks the ‘norm’ of what you have come to expect from creature battling games. Not only with the more in-depth battle system but also with the game’s humour, which, if it hasn’t been obvious yet, leans towards a more tongue-in-cheek style (Fingers thumb and palm combined, come on friends, it’s fisting time!). This humour is the backbone for the game’s narrative and will always be over-present when trying to just have a normal conversation.

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About The Author


Graham is the founder of GamEir and his knowledge is ever growing whenever it concerns gaming, films, and cartoons. Just don't ask him about politics.

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