With just weeks to go until the highly anticipated release of Tom Clancy’s Ghost Recon Breakpoint, Ubisoft has announced that an Open Beta phase will run from September 26th-29th. The Open Beta will be available for everyone to play and test the game for free ahead of its worldwide launch on October 4th, on Xbox One, PlayStation 4 computer entertainment system and Windows PC.
Players can begin pre-loading the Open Beta from September 24th, 11 am BST on Xbox One, PlayStation 4 and Uplay, and 4 pm BST on the Epic Store. In addition, Ubisoft is kicking off the game’s launch campaign with the release of a new live-action trailer starring Grammy Award-winning artist Lil Wayne.
Tom Clancy’s Ghost Recon Breakpoint Open Beta will offer new and exclusive content that wasn’t available in the Closed Beta. Players will be able to discover 3 extra main story missions, allowing them to delve deeper in the game’s storyline, 2 new regions (called New Argyll and Infinity) in addition to the 4 regions already unveiled during Closed Beta, and play intense competitive Elimination matches with their friends in Breakpoint’s PvP mode, Ghost War. 4 PvP tailored-maps will be available for these 4vs4 showdowns: the PMC Camp, Port, Cold War Bunker, and Harbor. Additionally, with 4 new daily missions, players will now be able to complete up to 12 daily Faction Missions during the Open Beta. Gathering players’ feedback following the Closed Beta, the development team of the game have been hard at work to deliver the best quality experience possible to all players.
“Squad Up ft. Lil Wayne” Live-Action Trailer
The live-action sequences were shot in Vancouver, Canada, directed by David Leitch (Fast & Furious Presents: Hobbs & Shaw and Deadpool 2) and produced by Minted Content in Los Angeles. Ubisoft worked with San Francisco–based agency Argonaut on the development of the concept and overall creative direction and execution of the “Squad Up ft. Lil’ Wayne” campaign.
“More than anything, the key point of all action is to tell a story, and in this spot we’re telling a story with these characters in the world of the game and also the characters in their worlds at home,” said David Leitch. “We wanted to make sure we have these distinct characters that jump off the page and that the action defines them in a real particular way. We have this fun juxtaposition with the different characters and their voices too, which is a great conceit.”
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