Brawlers keen to crack ruffian skulls should study up on the new behind-the-scenes look at Streets of Rage 4, as the iconic series’ striking revival from publisher and co-developer Dotemu (publisher of Wonder Boy: The Dragon’s Trap, Windjammers 1, developer of Windjammers 2) as well as co-developers Guard Crush Games (developer of Streets of Fury) and Lizardcube (developer of Wonder Boy: The Dragon’s Trap) will debut some killer moves when it reaches PlayStation 4, Nintendo Switch, Xbox One, and PC.

In the video, developers from Dotemu and Guard Crush Games discuss how their shared passion for beat-em-ups led to Streets of Rage 4’s creation. Reflecting on inspirations (Street Fighter III: Third Strike, Virtua Fighter, Guardian Heroes, Sengoku 3,…) key learnings, and how Streets of Rage 2 is the benchmark they’re holding the revival’s exhilarating brawls to, the team is more candid about the game’s development than ever before.

Streets of Rage 4 will stand as the classic beat-em-up franchise’s first core entry in more than 25 years, introducing new playable fighters, devastating combat options, and a gorgeous hand-drawn art style encapsulating the gritty atmosphere and soul of the original trilogy. Seasoned brawlers will enjoy a homecoming of sorts sparring beside original stars Axel and Blaze among other nods to the legacy of the genre-defining series.

Streets of Rage 4’s all-star roster of contributing composers will bring the thumping beats and infectious melodies the games are known for, with original music provided by series composers Yūzō Koshiro (Streets of Rage 1, 2, & 3, Sonic the Hedgehog) and Motohiro Kawashima (Streets of Rage 2 & 3, Shinobi II).

Their effort will be joined by tracks from Yoko Shimomura (Street Fighter II: The World Warrior, Kingdom Hearts I, II & III), Hideki Naganuma (Jet Set Radio & Future, Super Monkey Ball), and Keiji Yamagishi (Ninja Gaiden, Tecmo Bowl).

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