Myself and a couple of the lads got together (virtually) to try out the new co-op mode that’s coming to Watch Dogs: Legion in March. It was definitely an experience, to say the least. Don’t get me wrong, many laughs were had. There was definitely a lesson to be learned here. Do not leave GamEir in a game together. Ever. Now it’s time to get into everyone’s thoughts and feelings! Side note: this was a demo
Niall:
The main premise of playing as anyone is very interesting. But for online progression, it feels a bit unsatisfying and impersonal. With so many clothing options, it would be nice to potentially create a character specifically for multiplayer. Stealth exclusive missions with four players are a logistical nightmare, even with full voice chat. They felt clumsy. This would frequently lead to gunfights vs drones, which removes the most unique aspects of the hacking world, becoming standard cover-based shooter gameplay. It is very fun playing around on the streets of London with friends, playing with game systems to revel in havoc. Despite some technical issues the city generally runs well.
Darragh:
The Good:
– The experience is pretty fluid in terms of sharing the open world. The missions feel fresh and distinct from the single-player experience. Driving around with other players is a fun experience, drive-by shooting is nice. (Please note, neither GamEir nor its writers endorse actual drive-by shootings. It seems we need to teach Darragh about phrasing).
The Bad:
There were many, many bugs, some that prevented us from finishing missions (objectives clipped through walls etc). We also had no way to restart missions manually once they started, other than dying or quitting (frustrating if you’re going for stealth or if there’s one of the aforementioned bugs). It’s possible to recruit an enemy mid-mission, assuming you have the influence, making infiltration trivial / non-challenging. Enemies are bullet sponges, but otherwise largely seemingly unchanged from the single-player experience – combat feels more frustrating than challenging. The lack of PVP in the open world is a missed opportunity. This does prevent it from devolving into the likes of a GTA Online-style murder fest, but it would be nice if you could toggle it.
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