PlayerUnknown’s BattleGrounds

PAX East this past weekend featured a lot of not so big BattleGround’s news. What seemed to be a celebrity celebration of PUBG did, however, reveal some interesting points. Game director Brendan Greene spoke about the new Xbox One patch coming very soon, and the most important part; a new map being added to the Xbox version of the game. The new map, Miramar, has been available on PC since December.

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Miramar is scheduled to be released this May, though with no exact date set. Miramar is the same size as original game map Erangel at 8km by 8km. The second large-scale map for PUBG is set in desert terrain. More sparse cover and longer sight lines are the name of the game tactically on Miramar. PUBG veterans on PC have learned to use rocky outcrops and hill crests to break sight lines from long range encounters. Added to that are the maps built up sections, which mainly feature small low buildings where you can expect the classic PUBG close encounter firefights.

Miramar aside, the newest patch is expected to be released as soon as this week. The patch will focus on bug fixes, and some UI changes. For a full list of scheduled patch changes read on here, and for any or all other gaming news stay with us at GamEir.


We’ve listened to your feedback and further modified the damage players can inflict on vehicles, increasing areas of vulnerability. This includes:

Increased damage to the vehicle body, and significant damage to the wheels when targeted with gunfire
Increased vehicle damage when successfully targeted with a grenade
Both driver and passenger will suffer increased injuries from crashing into objects or other vehicles (Dacia, UAZ, and Buggy)
Slight reduction to player damage when being struck by a vehicle


Continued optimization to controller input lag
Visual quality of the reticle is improved for Xbox One (Red Dot, Holographic, and 2x Sight)

Bug fixes

Resolved issue where inventory may highlight the wrong column when looting
The sensitivity setting for 4x Scope is now also applied to the permanent scope on the VSS
Auto-run (double-clicking the left stick) is disabled when aiming down sights
Players can now use the D-Pad while in the map view without switching melee, pistol, or throwing weapons
Removing the marker from the map when pressing (Y) will no longer switch primary/secondary weapons
Fixed issue where the crosshair is not correctly displayed after players reconnect to a game session”

About The Author

Brian started gaming on a Commodore 64 before you were born. He played everything worth playing on every platform worth playing them on since then, but refuses to mess with that new fangled VR stuff. Makes him nauseated he says.

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